Robert,
Thanks for the replies.

Anyhow, the reasoning has to do with risk and periferal support; head tracker, 
a wand, and other assorted goodies CAVElib already deals with.  I probably 
could write something that did the same but would have a heck of a time 
convincing them it would be the best approach with the deadline looming like 
Lancelot at a wedding party.  The other thing that CAVElib does is sync the 3D 
effect over multiple computers.  I'm fairly sure that is not too difficult to 
do but since I've no experience there I wouldn't be able to argue that point 
very effectively.  Yes, they are fairly weak arguments but it is what I have to 
work with.  :)

Anyhow, I'll drop the embeded window and look towards another solution.  
Mayhaps it will be with the osg::Viewer that I'll find the final, correct 
answer.  Thanks again.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=43866#43866





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