Hi, I'm using osgParticles to make a smoke trail on a node moving very fast in the scene. It seems particles have one frame latency so that the starting point of the trail is late on the trajectory compared to the moving node.
Is it something due to particles architecture ? How to avoid this because I need absolutely to move my node very fast, with a NodeTrackerManipulator pointing to it, and the rendering problem of particles is very visible :( Cheers, Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43888#43888 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

