Hi,

I'm using osgParticles to make a smoke trail on a node moving very fast in the 
scene. It seems particles have one frame latency so that the starting point of 
the trail is late on the trajectory compared to the moving node.

Is it something due to particles architecture ? How to avoid this because I 
need absolutely to move my node very fast, with a NodeTrackerManipulator 
pointing to it, and the rendering problem of particles is very visible :(


Cheers,
Eric

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http://forum.openscenegraph.org/viewtopic.php?p=43888#43888





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