Hi folks, We've got new revisions available of our popular SilverLining library for 3D volumetric clouds, skyboxes, and weather effects, and our newer Triton Ocean SDK for GPGPU-accelerated ocean and water simulation. Both are available now from Sundog Software's website at sundog-soft (dot) com. They each include OpenSceneGraph integration samples as part of the SDK's, and both support geocentric, ECEF coordinate systems out of the box.
SilverLining 2.30 introduces a major speedup (up to 2X) on our cumulus congestus clouds, together with visual and performance improvements to our GPU ray-casted stratocumulus clouds. Triton 1.2 introduces spray effects at the crests of breaking waves, as well as improved foam effects in choppy seas or ship wakes. Triton 1.2 also introduces shoreline and shallow water effects, with transparency and more pronounced waves as the water approaches a coastline. It also includes some bug fixes in its correlation / intersection test features. Demo applications, videos, screenshots, and free evaluation SDK's are all available at Sundog Software's website (sundog-soft (dot) com). As always, feedback is welcome. Thank you, Frank Kane Sundog Software LLC ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44058#44058 Attachments: http://forum.openscenegraph.org//files/stratocumulus_afternoon_478.jpg http://forum.openscenegraph.org//files/ship_spray_139.jpg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

