Hi folks,

We've got new revisions available of our popular SilverLining library for 3D 
volumetric clouds, skyboxes, and weather effects, and our newer Triton Ocean 
SDK for GPGPU-accelerated ocean and water simulation. Both are available now 
from Sundog Software's website at sundog-soft (dot) com. They each include 
OpenSceneGraph integration samples as part of the SDK's, and both support 
geocentric, ECEF coordinate systems out of the box.

SilverLining 2.30 introduces a major speedup (up to 2X) on our cumulus 
congestus clouds, together with visual and performance improvements to our GPU 
ray-casted stratocumulus clouds.

Triton 1.2 introduces spray effects at the crests of breaking waves, as well as 
improved foam effects in choppy seas or ship wakes. Triton 1.2 also introduces 
shoreline and shallow water effects, with transparency and more pronounced 
waves as the water approaches a coastline. It also includes some bug fixes in 
its correlation / intersection test features.

Demo applications, videos, screenshots, and free evaluation SDK's are all 
available at Sundog Software's website (sundog-soft (dot) com).

As always, feedback is welcome.

Thank you,
Frank Kane
Sundog Software LLC

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44058#44058




Attachments: 
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http://forum.openscenegraph.org//files/ship_spray_139.jpg


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