Hello Robert,

Thank you very much for your reply. I did remove the "_log << message;" line 
and the problem goes away. When I get the crush, in which VStudio reports heap 
corruption, I use the debugger to have a look at the corrupted memory block, 
and it always points to some region where the notice strings are saved. In my 
program I do not do anything fancy. It is an extremely simple case:

Code:

#include <cstdlib>
#include <osg/Group>
#include <osgViewer/Viewer>
#include "LogFileHandler.h"
//      ---------------------------------------------------------------------
class MyUpdateCallback : public osg::NodeCallback
{
    virtual void operator()( osg::Node* node, osg::NodeVisitor* nv) { 
        for(size_t i = 0; i < 1000; ++i) {
            osg::notify( osg::NOTICE ) << "hello!";// << std::endl;
        }
    }
};
//      ---------------------------------------------------------------------
int main( int agc, char** argv )
{
    osg::setNotifyLevel(osg::DEBUG_FP);
    osg::Group* root = new osg::Group();
    LogFileHandler* fileHandler = new LogFileHandler("log.txt");
    osg::setNotifyHandler(fileHandler);
    root->setUpdateCallback(new MyUpdateCallback());
    osgViewer::Viewer viewer;
    viewer.setSceneData(root);
    viewer.setUpViewInWindow(50,50,800,600);
    viewer.run();
    return EXIT_SUCCESS;
}




When I check the corrupted memory block sometimes I see something like 
"hello!!hello!!hel«««««þîþîþ......þîþþîþþîþþîþ". Which looks corrupted to me. 
If I add an std::endl at the end of my message in the above callback the 
problem still appears but not very often. I have tried this program on 2 
different PCs but both of them had windows7x64. I checked my lib and dll files, 
I do not mix release and debug builds. The problem is very strange... I guess I 
am missing something.

Thanks for your help!

Cheers,
George

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=44106#44106





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