Hello everybody, I'm updating some of my projects from V2.8.3 to V3.0.1 of OSG and i'm struggling with a shadow problem. In fact, osgShadow::LightSpacePerspectiveShadowMapCB produces opaque black shadows, while in previous version it darkened the objects. I've tried to change ambiant in light and objects materials with no success. What i'm looking for is something like AmbiantBias, to control the shadow intensity. Do you know any way to achieve this please? With this shadow technique, if possible.
I'm running Windows 7 on an ATI Radeon HD 6850 Thanks! Cyril ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44136#44136 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org