Hi,

I want to transform a point from world space to screen space with this code:
Camera* cam = ...
Matrix viewMat = cam->getViewMatrix();
Matrix projMat = cam->getProjectionMatrix();
Viewport* vp   = cam->getViewport();
Matrix vpMat   = vp->computeWindowMatrix();     
Vec3 ls1SS = ls1WSPos * viewMat * projMat * vpMat;

Unfortunately the result vector ls1SS is not correct. Is my approach generelly 
right or did I miss something?

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=44277#44277





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