High all,

I'm using LightSpacePerspectiveShadowMapCB in my project and I am quite 
satisfied by the results.

Now I'd like to extend the features of the shaders by bump mapping and 
hopefully displacement mapping.
So I have to add some additional code to the shaders coming from 
SoftShadowMap.
Has someone does this allready? Maybe he can share the code. Otherwise I have 
to invest some time to make it run. But I'm not very familiar with all the 
coordinate spaces used in the shaders.

Thanks in advance for any help.

- Werner -
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