High all, I'm using LightSpacePerspectiveShadowMapCB in my project and I am quite satisfied by the results.
Now I'd like to extend the features of the shaders by bump mapping and hopefully displacement mapping. So I have to add some additional code to the shaders coming from SoftShadowMap. Has someone does this allready? Maybe he can share the code. Otherwise I have to invest some time to make it run. But I'm not very familiar with all the coordinate spaces used in the shaders. Thanks in advance for any help. - Werner -
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