Hi Paul,

Did you benchmark performance improvements with GL3 enabled ?

Can you approximately quantify the FPS gain for example ?

Kind regards.

2011/12/31 Paul Martz <[email protected]>

> Happy New Year, everyone --
>
> Attached is source code that demonstrates OSG rendering using an OpenGL
> 3.x context. At the bottom of the source is a comment block describing how
> to build OSG for OpenGL 3.x.
>
> I hope this is helpful.
>
> --
>  -Paul Martz      Skew Matrix Software
>                   http://www.skew-matrix.com/
>
>
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>
>


-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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