Hi Paul, Did you benchmark performance improvements with GL3 enabled ?
Can you approximately quantify the FPS gain for example ? Kind regards. 2011/12/31 Paul Martz <[email protected]> > Happy New Year, everyone -- > > Attached is source code that demonstrates OSG rendering using an OpenGL > 3.x context. At the bottom of the source is a comment block describing how > to build OSG for OpenGL 3.x. > > I hope this is helpful. > > -- > -Paul Martz Skew Matrix Software > http://www.skew-matrix.com/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Alexandre AMALRIC Ingénieur R&D =================================== PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr
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