Hi,
Am 14.01.12 23:31, schrieb Erick Bazan:

> I'm really really new to OSG, I need to use it for my Virtual Environments 
> class. I have some experience with OpenGL in Mac with Xcode. I've been 
> searching all over the internet how to install OpenSceneGraph in Mac OSX Lion 
> and use it with Xcode (4). All I found was tutorials explaining how to 
> install it from the 2.8 dmg and I tried installing the binaries to the Lion 
> and Leopard SDK with no results. 
> 
> Anyone know how to install or compile OSG projects from scratch in Lion with 
> Xcode, as I said, I'm new to the whole OSG. 

checkout/download the osg-source, download a recent cmake version, open
it, select the osg-source-tree, select a build-directory, select the
xcode-generator, make sure you set

OSG_WINDOWING_SYSTEM to Cocoa
CMAKE_INSTALL_PREFIX to your needs

If you want embeddable frameworks, set
OSG_COMPILE_FRAMEWORKS to 1 (otherwise you'll get dylibs)

generate the xcode-project files, open them in xcode, compile the
INSTALL-target, you should now find the frameworks/dylibs/plugins in
your folder given to the CMAKE_INSTALL_PREFIX

Probably the quicktime-plugin will not compile, there's a fix in
osg-submission waiting for review.

It's time to update the readme.txt as most of it's info regarding os x
is outdated.

HTH,

Stephan
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