Remo, can you elaborate on the "rendering without timers" bit? That's one of the things we're looking to tackle next in osgEarthQt.
Glenn Waldron / @glennwaldron On Fri, Jan 20, 2012 at 10:10 AM, Remo Eichenberger < [email protected]> wrote: > Hi, > > I think it should be possible to optimize the following: > > - Rendering without any timers. > - Better multithreading support ( > http://forum.openscenegraph.org/viewtopic.php?t=8340&postdays=0&postorder=asc&highlight=multithreaded&start=15) > - Seamless/Performed integration of QT UI in an OpenGL-Context (OSG > Scenegraph). > > Cheers, > Remo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44934#44934 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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