Hi

it is possible to achieve this in following way:

render to FBO camera on provided by CAD context ( set main camera as FBO ),
get texture ( there are ways to make it clean, but I just stole texture id
from within inside OSG ) and apply it onto OpenGL quad
I achieved rendering in Blender with OSG, but so that it worked I used only
one threaded model.

Regards
Sergey
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