Hi,

I would like to know if it possible (and if a exemple exist) of a 
osgAnimation::Skeleton that use different osgAnimation::RigGeometry with 
osg::LOD (or an equivalent).

So the skin mesh resolution could be change on the fly with the camera distance 
(I would also like to choose witch LOD use when exporting).

I google on the subject a lot and on this forum, and I did not find nothing on 
the subject.

My skin work well, but when I try to use the LOD, I have always only the first 
mesh working (moving with the bone) and the others are simply static.

Also when I export my scene (in 3ds, obj, etc...) I see both mesh from the LOD 
in it, but this I could probably fix with bitMask for the exporter in the 
future.

Thank a lot for reading me, sorry for my english (second language)
Luc

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