Hi, I would like to know if it possible (and if a exemple exist) of a osgAnimation::Skeleton that use different osgAnimation::RigGeometry with osg::LOD (or an equivalent).
So the skin mesh resolution could be change on the fly with the camera distance (I would also like to choose witch LOD use when exporting). I google on the subject a lot and on this forum, and I did not find nothing on the subject. My skin work well, but when I try to use the LOD, I have always only the first mesh working (moving with the bone) and the others are simply static. Also when I export my scene (in 3ds, obj, etc...) I see both mesh from the LOD in it, but this I could probably fix with bitMask for the exporter in the future. Thank a lot for reading me, sorry for my english (second language) Luc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45310#45310 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

