Hi Filip, If you think your have a bug fix then could you please subscribe to and post it to osg-submissions mailing list in the form of a complete modified file, ideally with an explanation of how to reproduce the bug so that I can formally review.
Thanks, Robert On 9 February 2012 11:04, Filip Arlet <[email protected]> wrote: > Hi, > > computation of bb (without tranform cache) doesnt count with text > alignment(variable _offset). > > > Code: > /*virtual*/ osg::BoundingBox BentleyText::computeBound() const > { > osg::BoundingBox bbox; > > if (_textBB.valid()) > { > for(unsigned int i=0;i<_autoTransformCache.size();++i) > { > if (_autoTransformCache[i]._traversalNumber>=0) > { > osg::Matrix& matrix = _autoTransformCache[i]._matrix; > > bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix); > > bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())*matrix); > } > } > > > if (!bbox.valid()) > { > // Provide a fallback in cases where no bounding box has been been > setup so far. > // Note, assume a scaling of 1.0 for > _characterSizeMode!=OBJECT_COORDS as the > // for screen space coordinates size modes we don't know what > scale will be used until > // the text is actually rendered, but we haven't to assume > something otherwise the > // text label will be culled by view or small feature culling on > first frame. > if (_autoRotateToScreen) > { > // use bounding sphere encompassing the maximum size of the > text centered on the _position > double radius = _textBB.radius(); > osg::Vec3 diagonal(radius, radius, radius); > bbox.set(_position-diagonal, _position+diagonal); > } > else > { > osg::Matrix matrix; > matrix.makeTranslate(_position); > matrix.preMultRotate(_rotation); > //matrix.preMultTranslate(-_offset); --- this > line shoudl be added !!!!! > > bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix); > > bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())*matrix); > } > } > } > > return bbox; > } > > > > > ... > > Thank you! > > Cheers, > Filip > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45355#45355 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

