Hi Robert,

I'm afraid I
can't think of all the headline changes in 3.1, been a bit too long in
coming I'm afraid - over six months since 3.0.1.

Well, for one there's the new ViewDependentShadowMap which greatly improves shadow stability over the previous LightSpacePerspectiveShadowMap technique and also lays the foundation for better support for multiple shadow maps per light source and shadows cast by multiple light sources.

(Thanks a lot for all your hard work on that technique once again)

J-S
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______________________________________________________
Jean-Sebastien Guay              jean_...@videotron.ca
                    http://whitestar02.dyndns-web.com/
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