Hi everybody, I've got here some issue I would like to discuss with you first because I am kind of newbie in osg and also osgCompute. I would like to accelerate computation of graph layout with osgCompute, but I am not sure if possible or if it's osgCompute suitable for this task. My graph nodes are represented as geodes in scene graph and I need to recalculate their positions according to their neighbouring nodes. This part I have already implemented but I would like to tranfers this position computation on GPU.
I looked at this particle demo example which is in some way similar to my problem but the major difference is that in this particle demo there is just one geode with particles as vertices in geometry but in my case there one geode for every graph node. Do you think it can work? Thank you! Cheers, Vladimir ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46014#46014 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

