Hi everybody,

I've got here some issue I would like to discuss with you first  because I am 
kind of newbie in osg and also osgCompute. I would like to accelerate 
computation of graph layout with osgCompute, but I am not sure if possible or 
if it's osgCompute suitable for this task. My graph nodes are represented as 
geodes in scene graph and I need to recalculate their positions according to 
their neighbouring nodes. This part I have already implemented but I would like 
to tranfers this position computation on GPU.

I looked at this particle demo example which is in some way similar to my 
problem but the major difference is that in this particle demo there is just 
one geode with particles as vertices in geometry but in my case there one geode 
for every graph node. Do you think it can work?


Thank you!

Cheers,
Vladimir

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46014#46014





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