Hi Paul,

On 21 March 2012 13:54, Paul Griffiths <[email protected]> wrote:
> I have included a second camera to my scene.
> When I use the TrackballManipulator It effects every camera in the scene.
> How do I stop this?

I can't second guess what exactly your setup is so there is no way for
me or others to give a definitive answer.

What do you exactly mean by "a second camera to my scene".  Are we
talking about a osg::Camera inserted into the scene graph to render a
HUD or render to texture?  Or are we talking about a slave camera.
And what camera was the first camera?  Is this first Camera the
viewer's master Camera, a slave Camera?

Also what are you using the first and second cameras for.

Please help us, we are not clairvoyant.

Robert.
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