Am 21.03.12 17:22, schrieb Matthias Thöny: > this is in fact working, but with some sideeffect (crash while statics blend > in, etc.etc...), but I am really confused about is, why this method is not > always called while the draw process, because if my xcode debugger does not > lie to me (because it does that a lot of times in version 4.2), this method > is reached once. Are you cloneing the object anyhow, to traverse in the draw > method (which cannot be overriden), or how does this mechanism work?
you'll have to disable the creation of displaylists to get drawImplementation fireing on every frame. osg::Drawable::setSupportsDisplayList(false); cheers, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

