Robert,

Gave your suggestions a shot, but wasn't met with any real success.  The error 
log seemed to indicate much the same errors regardless of the changes.  I'll 
keep playing with it - perhaps dig into some code or try something else I've 
not thought of yet.

I should note that the original problem involved both 
osg_ModelViewProjectionMatrix and gl_Vertex, suggesting the problem lay in both 
the uniform and vertex attribute bindings, though that could be misleading.  
Using the osg_Normal vertex attribute generated no error, as did 
osg_NormalMatrix (which, now that I think of it, I don't recall seeing it in 
the list of osg uniforms...)

Anyway, thanks for the response...

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