robertosfield wrote:
> Hi David,
> 
> On 29 March 2012 17:34, David Glenn <> wrote:
> 
> > Well, since it not a submission per say. Here is the sample source code 
> > that John wanted me to so you all.
> > 
> 
> The program doesn't compile for me, I presume because it has been
> updated to compile against recent OSG versions.
> 
> Might I suggest that one tries a recent version of the OSG to see if
> that problem still exists.
> 
> Robert.
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
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Hi Robert! Right now we are stuck in OSG 2.8.1 because in the long development 
cycle we have here at or lab! 

We will move to the newest stable release after the end of this development 
cycle, or if it fills a requirement that we need bad enough to upgrade. So far, 
nether event has happened. 

I Know that John did visualy compare the code and he told me that it does 
address an issue that is current in the present OSG 3.0.1 as we know it, and 
that the exampe code should be compatable in most cases. However, becouse we 
are not current on or own development systems at this time, one of us will have 
to set up on another box for testing the code under the current stable OSG 
version. 
I can do this when we can devote the time and resorces to do so in the future. 

Oh! For what its worth, we test things using QT develoment GUI. It makes it 
much faster to build quick makefiles though I dont recall any QT stuff being 
used in this example. 

Also, we did not try this under Windows OS, I'm not sure of the behaver there! 
In fact, I'm not doing any Windows OS development with OSG at the moment!

------------------------
David Glenn
---------------
D Glenn 3D Computer Graphics &amp; Media Systems.
www.dglenn.com

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=46747#46747





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