Hello,

In my application, there are several pre-render cameras and a main camera. In order not to slow down the frame rate for the main camera, I would like to try to move the pre-render cameras out of the graphics context of the main camera, and into another graphics context. The view node for all cameras to render is changing all the time. So I wonder whether cameras in different graphics contexts(i.e. different GPUs) can render a changing view node in a multi-thread (or, multi-grahics) way, while the updates of the view node happens only in the main camera context?


Thank you very much for any advice in advance!

Shuiying
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