Hello,
In my application, there are several pre-render cameras and a main
camera. In order not to slow down the frame rate for the main camera, I
would like to try to move the pre-render cameras out of the graphics
context of the main camera, and into another graphics context. The view
node for all cameras to render is changing all the time. So I wonder
whether cameras in different graphics contexts(i.e. different GPUs) can
render a changing view node in a multi-thread (or, multi-grahics) way,
while the updates of the view node happens only in the main camera context?
Thank you very much for any advice in advance!
Shuiying
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