Hi, On Tue, Mar 27, 2012 at 10:14 AM, Stefan Radomski <[email protected]> wrote:
> Hi, > > it seems that there is a bug in the vrml plugin or possible the color > binding handling of osg. When colorPerVertex is set to false, the scene > nevertheless appears as if colors were bound per vertex. Though I verified > that BIND_PER_PRIMITIVE is used for color binding in IndexedFaceSet.cpp:220. > > I attached a minimal example with two cubes, a blue one behind a green > one. FreeWRL will render this correctly, osgviewer renders it as if > colorPerVertex was set to TRUE. > >From what I can see, the file *does* have colorPerVertex set to TRUE. Jan
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