Is it possible to load animations separately from the mesh/bone fbx file structure?
I dont see an osg plugin for loading *.bip files but could they be compiled into a fbx file and loaded that way? Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46880#46880 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

