Is it possible to load animations separately from the mesh/bone fbx file 
structure?

I dont see an osg plugin for loading *.bip files but could they be compiled 
into a fbx file and loaded that way?


Cheers,
Steven

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46880#46880





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to