Well I'll save you some headaches... DO NOT use the function "draw me the camera frame now" it changes some OpenGL states and screws the drawing of OSG. You can start from the example where they bind the texture and draw it... the extrange is that even so OSG doesn't draw EXCEPT if you remove the glDisables... then it works perfectly. It took me some time compiling and recompiling once and again and again until i found the troublesome lines. I need to check if the Nvidia Pack has a trully functional OpenGL call inspector to understand what is happening.
2012/4/13 Jan Ciger <[email protected]> > > > On Fri, Apr 13, 2012 at 1:47 AM, Jorge Izquierdo Ciges > <[email protected]>wrote: > >> Pretty much the same, there are some command line tools in the ndk >> addr2line and the like to delve and know why the hell it's happening. There >> is a book about ndk with a chapter about the topic and there are some >> tutorials here and there. > > > OK, I will do some research. But at least I can use the stable version for > the time being. > > > >> Now i'm hitting my head with a wall of bricks with QCAR and osg so I >> can't look into this matter myself. > > > That one is next on my stack :) > > Regards, > > Jan > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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