Hi, I’m currently really stuck on the osgExport (Blender to OSG). Do someone has any experience with this? I am using the last version of osgExport and the release 2.61 version of Blender (r42615): https://github.com/cedricpinson/osgexport/downloads
For example, I tried to export the avatar example in the data directory, but I got no texture of the eyes, nose or mouth. Does someone have tried this (the texture are packed in the blend file)? http://www.pasteall.org/pic/29641 I would like to use Makehuman: - the nude models export to OSG with texture, though I had some trouble about it before: I needed to save the texture files as .png file; otherwise, if I let the files as .tif (the original texture format), I got no texture. - when I tried to export clothed models, I just get the external skirt exported and everything else is black. (see http://www.pasteall.org/pic/30353) In Makehuman, clothes and body are separate layers: does osgExport work with separate layers ? Also, I would like to have some advice about clothing a human character to be used with OSG, especially for character animation. Are clothes used as separate nodes with cloth simulation ? Thank you! Cheers, Maia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47096#47096 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

