Hi,

I’m currently really stuck on the osgExport (Blender to OSG). 
Do someone has any experience with this?
I am using the last version of osgExport and the release 2.61 version of 
Blender (r42615):
https://github.com/cedricpinson/osgexport/downloads

For example, I tried to export the avatar example in the data directory, but I 
got no texture of the eyes, nose or mouth. Does someone have tried this (the 
texture are packed in the blend file)?
http://www.pasteall.org/pic/29641

I would like to use Makehuman:
- the nude models export to OSG with texture, though I had some trouble about 
it before: I needed to save the texture files as .png file; otherwise, if I let 
the files as .tif (the original texture format), I got no texture.
 - when I tried to export clothed models, I just get the external skirt 
exported and everything else is black. (see http://www.pasteall.org/pic/30353)

In Makehuman, clothes and body are separate layers: does osgExport work with 
separate layers ? 

Also, I would like to have some advice about clothing a human character to be 
used with OSG, especially for character animation. Are clothes used as separate 
nodes with cloth simulation ? 

Thank you!

Cheers,
Maia

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47096#47096





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