Hi Sebastian, Indeed, I now realize that it is some sort of build setting!
To clarify, the program with broken shaders was built with XCode, while the one that works was built with an autotools project. Both link with the same libs and have all the same flags (I think; will verify). Furthermore, I just tried to build the broken program using an autotools system and the exact same code works... so it definitely a setting in my XCode project. I'll poke around to see if I can find the setting, but if anyone knows of an XCode flag that would prevent shaders from working, I'd be grateful to know. -Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47122#47122 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

