Hi Sebastian,

Indeed, I now realize that it is some sort of build setting!

To clarify, the program with broken shaders was built with XCode, while the one 
that works was built with an autotools project. Both link with the same libs 
and have all the same flags (I think; will verify). Furthermore, I just tried 
to build the broken program using an autotools system and the exact same code 
works... so it definitely a setting in my XCode project.

I'll poke around to see if I can find the setting, but if anyone knows of an 
XCode flag that would prevent shaders from working, I'd be grateful to know.

-Mike

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http://forum.openscenegraph.org/viewtopic.php?p=47122#47122





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