Thanks for info. It would be nice if the build system was updated so that it would test lipo on libraries before using them in the project. 32bit libraries are not uncommon at least on our Macs, so we have to do a lot of hiding of libraries to get OSG to build since cmake will happily point to incompatible 32bit libraries. Nevertheless, we did that and the build works, however, the ffmpeg plugin requires the linker flags that for some reason cmake is not adding, so I have to add them manually to the link.txt file (don't know how to add them in cmake).
-lmp3lame -lx264 -lbz2 -lfaad ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47025#47025 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org