> > To delete the same text I've tried the following code but it's not working > for me: > osg::ClearNode* clearNode = new osg::ClearNode; > clearNode->addChild(tankLabelGeode); >
I'm not sure where you got the idea to use clearNode. Go read the documentation of what it does. It's not what you need. How can I hide the nodemask ? > Set the node's nodemask to 0: tankLabel->setNodeMask(0); To turn it back on, set it to non-zero: tankLabel->setNodeMask(~0); > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47503#47503 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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