Hi Martin,
has anyone tried loading textures, meshes etc from the Qt resource system? I am
thinking about how best to distribute my resources with my application.
I have loaded meshes (in .osg format) from Qt resources in the past, yes.
In general as long as the plugin you want can accept a binary or text
istream (depending on whether it's a text or binary format) to load
from, it should work. If the plugin only implements loading using a
filename, you'd have to write the resource to a temp directory and load
it from there.
Hope this helps,
J-S
--
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Jean-Sebastien Guay jean_...@videotron.ca
http://whitestar02.dyndns-web.com/
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