Hi Nilix, I've successfully displayed an image in a HUD taking the following general approach:
create an osg::geometry set the vertices based on the image size create an osg::Texture2D create an osg::Vec2Array for texture coordinates call setTexCoordArray on the osg::geometry add the osg::geometry to a parent osg::Geode create a stateset on the geometry and call setTextureAttributeAndModes with the above texture HTH ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47636#47636 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

