Hi,

I'm trying to build OSG for another platform (the BlackBerry
Playbook). The NDK for the Playbook includes the tool chains required
to compile libs/apps for the device. It also has OpenGL ES 1.1/2.0
libs, EGL, freetype, etc. I feel like it should be possible to compile
OSG for the Playbook but I'm a little lost dealing with the included
CMakeLists.

I tried looking at this for reference:
http://www.openscenegraph.com/index.php/documentation/platform-specifics/ios/23-configuring-cmake-for-ios,
but I don't understand how to enable/disable certain plugins for OSG
when configuring with CMake or how to know what's really required in a
minimal build.
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