Hi, I'm trying to build OSG for another platform (the BlackBerry Playbook). The NDK for the Playbook includes the tool chains required to compile libs/apps for the device. It also has OpenGL ES 1.1/2.0 libs, EGL, freetype, etc. I feel like it should be possible to compile OSG for the Playbook but I'm a little lost dealing with the included CMakeLists.
I tried looking at this for reference: http://www.openscenegraph.com/index.php/documentation/platform-specifics/ios/23-configuring-cmake-for-ios, but I don't understand how to enable/disable certain plugins for OSG when configuring with CMake or how to know what's really required in a minimal build. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

