Hi Jordan, Have you tried running your model through osgconv to convert it to an .osg file?
You should then be able to look at the structure of the model in a text editor and rule out any issues with it. osgwnames from osgWorks is also a great diagnostic tool for models. Hope that helps. Kim. On 7 June 2012 04:34, Jordan Sparks <[email protected]> wrote: > Hi, > > I work in a research lab that uses a CAVE. We were recently given a large > 3D model made in Google SketchUp to work with by a client. Unfortunately, > we keep having issues when running it in the CAVE on OSG. The model seems > to have it's ambient light amped up as it keeps glowing white and yet > sometimes, if the camera is far enough, this light will fade (leading me to > believe this might be a light attached to the camera. I'm not sure what it > is, but the effect seems similar to when you ramp up the ambient light > attribute of a model. I know not everyone works with CAVEs but does anyone > think they know what the issue is? > ... > > Thank you! > > Cheers, > Jordan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=48095#48095 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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