I guess what I am asking is this ...

I have attached render buffers and textures to the two FrameBufferObject 
instances m_ResolveFBO and m_RenderFBO ...

Now, how do I attach the two FrameBufferObject instances to a Camera's buffer 
attachment map?

I see two Camera 'attach(...)' methods and neither deals with a 
FrameBufferObject ...


Thanks,
Paul

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http://forum.openscenegraph.org/viewtopic.php?p=48255#48255





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