I guess what I am asking is this ... I have attached render buffers and textures to the two FrameBufferObject instances m_ResolveFBO and m_RenderFBO ...
Now, how do I attach the two FrameBufferObject instances to a Camera's buffer attachment map? I see two Camera 'attach(...)' methods and neither deals with a FrameBufferObject ... Thanks, Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48255#48255 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

