Hi,

The normal method given in many examples to create a Texture2D, is using a 
Image file.


Code:
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
        osg::ref_ptr<osg::Image> image = osgDB::readImageFile("Images/lz.rgb" );
        texture->setImage( image.get() );



Instead, I have a osg::Vect4Array in which I have color information (rgba).

How can I use this Vec4Array to create Texture2D?


Thank you!

Cheers,
Kedar

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http://forum.openscenegraph.org/viewtopic.php?p=48585#48585





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