Hi Sevket,

For large paged database you'll need to use vpbmaster to create a set
of tasks that sub-divide down the database generation so that each
individual run of osgdem task will be small enough to avoid memory
issues.  vpbmaster will allow you to use multiple CPU's on one machine
and a cluster of machines.

Robert.

On 3 July 2012 19:39, Sevket Caba <[email protected]> wrote:
> Hi,
>
> I've a problem with osgdem.exe, which was built with OSG 3.0.0 with visual 
> studio 2008 32 bit.
>
> here are the arguments i use :
> osgdem --TERRAIN --geocentric -e -180 -90 360 180 -o layout.osgb -t c:\maps
>
> c:\maps folder includes app. 13.000 .tif files and every single .tif file is 
> 2048x1024 px RGB GeoTIFF.
>
> first when i tried to use osgdem.exe, it crashed before even creating the 
> layout_root_l0_x0_y0 folder, then i realized that it uses more than 2.00 GB 
> of ram and crashes. So i made a trick and used "editbin" tool and changed the 
> header of the osgdem.exe file with /LARGEADDRESSAWARE flag.
>
> Glad that now my osgdem.exe file can use up to 4.00 GB of RAM, but, 
> unfortunately that's not enough as well, so it crashes again, but this time 
> it could create some of layout_L13_Xx_Yx_subtile.osgb files.
>
> So, what do you suggest? Is it OK that osgdem.exe should use that much RAM? 
> Do i have to build it in x64 platform to let it exploit all 8.00 GB of my RAM?
>
>
>
>
> Thank you!
>
> Cheers,
> sevketcaba
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48661#48661
>
>
>
>
>
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