Thank you for your input.

I now understand that the tesselation does not take into account any
vertex attributes, so I cannot really rely on the tesselator to
produce a visually pleasing result when these vertex attributes differ
from vertex to vertex.

I worked around it by manually specifying the geometry I need. I now
run a quad strip between the inner and outer polygon ring - even
though that is less generic and cannot handle all shapes correctly.

Christian
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