Thank you for your input. I now understand that the tesselation does not take into account any vertex attributes, so I cannot really rely on the tesselator to produce a visually pleasing result when these vertex attributes differ from vertex to vertex.
I worked around it by manually specifying the geometry I need. I now run a quad strip between the inner and outer polygon ring - even though that is less generic and cannot handle all shapes correctly. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

