Hi, I have to read more than one OSG file. So I used multiple threads. But I am getting runtime error some times.
Does "osgDB::readNodeFile" will support multi threading? Or is ther any error in my code (begiven in previous post). I am using VC++ and OSG-3.0.1. Is there any other way which can I read files more faster? Can any one please help me? ... Thank you! Cheers, Koduri ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49043#49043 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

