Hi all, While not new to OSG, I am new to its port to Android. I've read all the current OSG pages out there and have gone through cmake followed by make and they completed with no errors. Specifically, using NDK v6b on Windows XP and Cygwin, my cmake command line within Cygwin for a GLES1 build is:
cmake . -DOSG_BUILD_PLATFORM_ANDROID=ON -DANDROID_NDK=/cygdrive/d/Android/android-ndk-r6b -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=ON -DOSG_GLES2_AVAILABLE=OFF -DOSG_GL_LIBRARY_STATIC=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=ON -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=ON -DOSG_GL_FIXED_FUNCTION_AVAILABLE=ON -DCMAKE_INSTALL_PREFIX=/cygdrive/d/Android/Code/OSG_Project There were no noted errors so I immediately followed this with a simple: make which incorporated the NDK. That too executed and returned no error listings and then I executed a: make install This resulted with, in the identified install directory (OSG_Project), three new folders (include, lib, and obj) All references indentify the generated libraries should be libname.so files. However, what I have is within the lib folder are .pc files and within the obj folder are libname.a files. The question is: Is the build complete/successful and if so, what generated OSG files do I use in my Android project? Thank you! Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49055#49055 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

