Hello Fred,
I know it's been a while, but right now I really want to solve this
issue. Can you give me hint on this one?
The problem seems to be, that moving the renderbin-items doesn't seem to
move the associated state with them. I.e. they are not rendered in the
camera I attach them too.
cheers
Sebastian
Hello,
I've tried the approach but it didn't quite give me the results.
As proposed I've installed the 2 cullcallbacks and moved the
transparent bin from one camera to the other. After debugging I also
saw that the transparent bin of the second camera is indeed rendered,
but somehow I think all state associated with it is messed up. E.g.
the geometry is supposed to use a special shader, which is bound to
the second camera, but it seems it is never executed.
Any further hints?
cheers
Sebastian
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