Hello Fred,

I know it's been a while, but right now I really want to solve this issue. Can you give me hint on this one? The problem seems to be, that moving the renderbin-items doesn't seem to move the associated state with them. I.e. they are not rendered in the camera I attach them too.

cheers
Sebastian
Hello,

I've tried the approach but it didn't quite give me the results.
As proposed I've installed the 2 cullcallbacks and moved the transparent bin from one camera to the other. After debugging I also saw that the transparent bin of the second camera is indeed rendered, but somehow I think all state associated with it is messed up. E.g. the geometry is supposed to use a special shader, which is bound to the second camera, but it seems it is never executed.
Any further hints?

cheers
Sebastian
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