Hi folks, I've soft-launched a public beta of our SilverLining sky, 3D cloud, and weather SDK for the Android platform. OpenSceneGraph has always been the most popular framework with our PC-based customers, so I'm reaching out to the community here for an extra set of eyes on the new Android version.
You can grab it at our download page at http://sundog-soft.com/sds/download/. It includes a sample for OpenSceneGraph / Android, which at least works on my Kindle Fire and Samsung Galaxy SII. I'd really appreciate feedback on any compatibility issues, or features that might be missing for integration with real OSG-based apps and not just our sample app. I'm particularly interested in whether our OpenGL ES 2.0 requirement will be overly restrictive; I've seen some discussions here suggesting OSG's support of ES 2.0 has some limitations. Screen grab of the OSG cow with our procedural skies: http://sundog-soft.com/sds/wp-content/gallerySDS/osgandroid.jpg I'll offer a 20% discount on new SilverLining or Triton licenses for you or your company if you provide feedback on this beta release (just contact me for the discount code before placing an order.) Thank you! Frank Kane Founder, Sundog Software LLC www.sundog-soft.com[/img] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49176#49176 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

