Hi folks,

I've soft-launched a public beta of our SilverLining sky, 3D cloud, and weather 
SDK for the Android platform. OpenSceneGraph has always been the most popular 
framework with our PC-based customers, so I'm reaching out to the community 
here for an extra set of eyes on the new Android version.

You can grab it at our download page at http://sundog-soft.com/sds/download/. 
It includes a sample for OpenSceneGraph / Android, which at least works on my 
Kindle Fire and Samsung Galaxy SII. I'd really appreciate feedback on any 
compatibility issues, or features that might be missing for integration with 
real OSG-based apps and not just our sample app. I'm particularly interested in 
whether our OpenGL ES 2.0 requirement will be overly restrictive; I've seen 
some discussions here suggesting OSG's support of ES 2.0 has some limitations.

Screen grab of the OSG cow with our procedural skies: 
http://sundog-soft.com/sds/wp-content/gallerySDS/osgandroid.jpg

I'll offer a 20% discount on new SilverLining or Triton licenses for you or 
your company if you provide feedback on this beta release (just contact me for 
the discount code before placing an order.)

Thank you!

Frank Kane
Founder, Sundog Software LLC
www.sundog-soft.com[/img]

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49176#49176





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to