Thanks for help! But the problem already exists. Actually the main-problem seems to be, that either the view-matrix or the world-(model-)matrix is not passed to the shader correctly. I have a scenegraph consisting of two rendertotexture-prerender-cams (one to compute a velocity map and one to actually render the scene to a texture) and of one nested-cam (scenecam, which adds the prerendered texture to a geometry and displays it). All cams are added to a group-node and latter is used as scenedata of a osgViewer::Viewer. Because of the fact, that I think, that something is wrong with the viewmatrix I want to make sure, that it's right to use the viewercam (viewer.getCamera()) or could there be a problem with the nested-cam???
thanks, regards Felix ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49237#49237 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

