Hi Anish,

The below fix looks good, now merged and submitted to svn/trunk.

Robert.

On 23 August 2012 15:20, Robert Osfield <[email protected]> wrote:
> Index: src/osg/BufferObject.cpp
> ===================================================================
> --- src/osg/BufferObject.cpp    (revision 13102)
> +++ src/osg/BufferObject.cpp    (working copy)
> @@ -642,7 +642,6 @@
>
>      // update the number of active and orphaned GLBufferObjects
>      _parent->getNumberOrphanedGLBufferObjects() -= numDiscarded;
> -    _parent->getNumberActiveGLBufferObjects() += numDiscarded;
>      _parent->getNumberDeleted() += numDiscarded;
>
>
> @@ -703,7 +702,6 @@
>
>      // update the number of active and orphaned TextureOjects
>      _parent->getNumberOrphanedGLBufferObjects() -= numDeleted;
> -    _parent->getNumberActiveGLBufferObjects() += numDeleted;
>      _parent->getNumberDeleted() += numDeleted;
>
>      availableTime -= timer.elapsedTime();
>
> If all goes well I'll check this into svn/trunk.
>
> Cheers,
> Robert.
>
>
>
> On 24 July 2012 05:26, Anish Thomas <[email protected]> wrote:
>> Hi,
>>
>> While trying to understand the inner workings of the buffer object 
>> management I found this:
>>
>> void GLBufferObjectSet::discardAllDeletedGLBufferObjects()
>> {
>> .
>> .
>>     _parent->getNumberActiveGLBufferObjects() += numDiscarded;
>>
>> Line no 645 in \src\osg\BufferObject.cpp in v3.1.2
>>
>> Why would the 'active number' get incremented when objects are deleted? We 
>> wouldn't need to modify the active number here at all. The management of 
>> textures doesn't seem to suffer from this bug.
>>
>>
>> Thank you!
>>
>> Cheers,
>> Anish
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=49008#49008
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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