Thank you!

It turns out that the reason was down to using an NSOpenGLView and CALayer at 
the same time. It. Just. Doesn't Work.

That out the way, it works fine.  I was only going ... slightly insane.

Cheers,
Neil

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49509#49509





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