Hi Shadow technique itself uses either fixed function or its own shaders to draw shadow map, and know nothing about what are you doing in your shader. Easy way to go is apply whatever transforms you need with osg::MatrixTransform node in graph instead of doing it in shaders. If this is not possible - you should use your own shaders for drawing shadow map, so you can do same transformations yourself.
Cheers. 30.08.2012, 09:38, "Umid Shahmaliyev" <[email protected]>: > Hi, > > Hi all. I have some problem with shadow. I have 2 models in scene whith > shadow. And when i change model size in vertex shader nothing happens with > shadow. Are there any way to do this? > > ... > > Thank you! > > Cheers, > Umid > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49671#49671 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

