Ah...I tried on a different computer and it works fine there. Could it be that freaking ATI card again...will try updated drivers....

/Andreas


On 2012-09-04 16:43, Andreas Ekstrand wrote:
Hi Robert,

Sure, here is the animation path. I zoom in and out a couple of times in the end of the path to show where it disappears. I wonder if it might be related to my ATI graphics card and its drivers...well, let's see if you can reproduce it first.

/Andreas



On 2012-09-04 16:38, Robert Osfield wrote:
Hi Andreas,

I tried to recreate the problem with your model but haven't seen it
yet.  Could you record a camera path that demonstrates the issue and
then post this so that we can test exactly the same thing as you.  In
osgviewer you can press 'z' to start recording the camera path then
'Z' to finish and replay the path.  The file saved will be
saved_animation.path, and to replace this in osgviewer you'd use:

  osgviewer result2.osg -p saved_animation.path

Robert.

On 4 September 2012 15:30, Andreas Ekstrand
<[email protected]>  wrote:
Hi,

I have a problem with lines being culled. Running osgviewer on the attached
osg file and zooming in on e.g. the top right corner of the geometry,
consisting of lines representing normals, will result in a sudden culling of
all the lines. I have tried disabling culling altogether, made sure backface
culling is off and all sorts of precautions regarding depth test etc. (see
the state set in the osg file) but I can't get it to stay in view when
zooming in.

What might be the cause of this? Has someone else experienced this? Can
someone reproduce the problem? I use OSG 3.0.1.

Regards,
Andreas


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