Hi Paul, On 12 September 2012 13:16, Paul Griffiths <[email protected]> wrote: > Hi, > Is it possible to have a clipped scene within a clipped scene? > > Say, i have a clipped cube, can i add this object within another scene which > is also clipped(using 4 clipplanes?)
The simple answer has to be no as fixed function pipeline in OpenGL drivers and hence the OSG are typically limited to 6 clipping planes. However, you could implement your own shaders that overcome this limitation, using uniform to pass in the position of the clipping planes. The alternative would be to a multi-pass approach, but whether this is possible in your case will depend a great deal on exactly how you clipping things, i.e. object space vs viewport space. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

