Hi,

in my app I change during event traversal scene graph.
I deep copy one par of graph mostly with one geode and it's drawables, but it 
can be a transform with few geodes and add it to scene.
using DrawThreadPerContext it will crash sometimes.
what will I have to do ? where do I have to put DYNAMIC ? I tried putting it on 
every drawable and stateset, but it didn't help. What I'm doing wrong, I don't 
think I understand object variance properly, because it crashes.
Thank you!

Cheers,
Filip

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