Hi, in my app I change during event traversal scene graph. I deep copy one par of graph mostly with one geode and it's drawables, but it can be a transform with few geodes and add it to scene. using DrawThreadPerContext it will crash sometimes. what will I have to do ? where do I have to put DYNAMIC ? I tried putting it on every drawable and stateset, but it didn't help. What I'm doing wrong, I don't think I understand object variance properly, because it crashes. Thank you!
Cheers, Filip ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50376#50376 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

