Might be easiest to just use a Switch node, with one path applying the
program and sampler uniform.

Glenn Waldron / @glennwaldron


On Fri, Oct 12, 2012 at 8:18 AM, Filip Arlet <[email protected]> wrote:

> Hi,
>
> I pass data to my shader in texture which is attached to Group StateSet.
> If I want to render something in fixed pipilene function, under that
> StateSet. It will use that texture, but I do not want to do it. I just want
> to pass sampler to shader, but not to texture fixed pipeline. Is there
> something to do this ? Or do I have to disable Texture Unit everytime I
> want to draw something in fixed pipeline mode ?
>
> Thank you!
>
> Cheers,
> Filip
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=50576#50576
>
>
>
>
>
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