Hi Paul,
I would use some shader based reflection mapping for example dynamic 
environment mapping.
And to get a metal like surface lighting you could use the fresnel effect.

Good luck.
________________________________________
Von: [email protected] 
[[email protected]] im Auftrag von Paul Griffiths 
[[email protected]]
Gesendet: Sonntag, 21. Oktober 2012 17:21
An: [email protected]
Betreff: [osg-users] chrome metal look

how do i get a reflective chrome metal type look to my models?
thanks.

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