Hi Paul, I would use some shader based reflection mapping for example dynamic environment mapping. And to get a metal like surface lighting you could use the fresnel effect.
Good luck. ________________________________________ Von: [email protected] [[email protected]] im Auftrag von Paul Griffiths [[email protected]] Gesendet: Sonntag, 21. Oktober 2012 17:21 An: [email protected] Betreff: [osg-users] chrome metal look how do i get a reflective chrome metal type look to my models? thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50700#50700 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

