>
> Yes, cloning entity and setting linewidth to higher number works, only
> problem is with cloning big entity, its slow operation for realtime
> highlighting. I was wondering if this can be achieved without cloning
> entire entity.
>


  Well, if you can use shaders or stencil buffers, you could write to a
separate mask channel (multiple render targets) during the original render
pass, and then do some sort of post-processing operation afterward.

  But it's probably just as easy to stick a stateset with an osg::LineWidth
(
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00391.html
)
above the selected model, with the stateset set to OVERRIDE.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
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