Hi Michael,

On 20 October 2012 09:59, michael kapelko <korn...@gmail.com> wrote:
> Does OSG have some sort of material files that can be applied to the same 
> mesh?
> So far I've looked into osgt files and they store both mesh and
> material inside one file.

The OSG doesn't have a specific "material" file, and there isn't a
formal "material" concept in the OSG.  The closest equivilant is the
OSG mapping to OpenGL state that is encapsulated on osg::StateSet.  I
guess you could write an an osg::StateSet to ascii file and read this
back in using the osgDB::writeObjectFile(..) and
osgDB::readObjectFile(..) functions.

Robert.
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